I think a blind cave ogre takes up 40% of a cart, and it seems this goes for every ogre body part (the sum of the parts is greater than the whole). Even if this method is used, it's advisable to forbid the dumped things to avoid smashing haulers with the garbage. When it starts to get full you can then dump the contents by changing the track stop settings and then change the settings back to collect a new batch. If DFHack is used, the track stop settings can be modified dynamically so that you normally don't dump anything, but rather stock it up in the mine cart. This problem can be handled by forbidding everything that's dumped by the mine cart, but that requires monitoring of when things are dumped. Note that in the latter case you should be aware of the fact that the things dumped are now just lying about as far as DF is concerned, and thus eligible for pickup to the stockpile, where it's placed in the mine cart, dumped. To get things there they will have to be dumped, either manually, or via a track stop linked to a stockpile. They need to do other jobs from time to time to stay happy and I need someone to pump magma and water in other places, too. 20 idle dwarves, so not everyone is pumping all the time. There are nine pumps in my barracks for max. Hair could be spun into thread, but the thread could not be further processed into cloth, which would have been cool).Īs 4maskwolf stated, you cannot place a stockpile "on" a bridge, or "under" it while raised. Every dwarf in the military is assigned to this work detail, and noone else. My end solution to the clown problem was to stop cleaning out the trap array (there was nothing of value to salvage anyway. I would recommend making it at least 7 deep from the deepest point that youre planning on using it from, in case of necromancer or more likely, haunted/terrifying. Adjust your refuse orders (o-R) as you want. The disadvantage with the refuse stockpile version is that it's very cumbersome to set up, since you have to manually select all relevant (= those you've encountered so far) sapient creatures as corpse, body part, and bones refuse subcategories (at least) in your sapient refuse stockpile (after first "excluding all" to exclude titans/FBs, which you may want to butcher), and then manually remove exactly those entries from the regular refuse pile.Īlso, at a very late stage, you'll find that clown corpses are causing horror, considered sapient, and unspecifiable. Place a 3x3 garbage dump zone (i-g) around the hole on every z-level that you want to use the chute. Dumping dorfs won't slip and fall down into the pit (has happened for me into magma). Your "dump" functionality isn't tied up to sentient refuse dumping. a refuse stockpile feeding a mine cart on a track stop that dumps into magma (you can use a pit instead, and have a refuse pile at the bottom). I've used half a quantum stockpile for this, i.e.
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